3dSynth

Tutorials / Node Sculptor

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Tutorial 14: Adaptive Textured Print

Go beyond geometry: Adaptive Layers varies layer height from a noise field (per-layer schedule), then Flow Modulate drives per-segment flow from a wave field, with Seam Shift and Travel Optimize polishing the toolpath before G-codeprocess control in the node graph.

Stacked path with variable layer height and modulated flow preview

What you'll learn

Prerequisites


Step 1: Field-driven layers

Step 1

Series → Noise → Adaptive Layers

Print BedCircle path. A Series of length N feeds Noise Field samples; Noise valuesAdaptive Layers field. Set minH / maxH for the layer height range. Path into Adaptive path.

Step 2: Flow, seam, travel

Step 2

Second series → Wave → Flow; then seam and optimize

Series (same count) → Wave Field samples; valuesFlow Modulate values with Adaptive toolpath in. Then Seam Shift (e.g. random + seed) and Travel Optimize before Output Toolpath.

Outcome

A richer G-code story than a plain spiral: layer height and extrusion texture from fields.

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What’s Next

Tutorial 15full pipeline: Revolve mesh + Contour Slice + Spiralize G-code with dual output.