3dSynth

Docs / G-code Sculptor

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Shift X/Y

Shift X/Y moves the profile in the XY plane as a function of height (or a constant offset) without breaking wall continuity. You can get smooth S-curves, noisy drift, or a steady lean depending on Mode and Axis. Amplitudes are capped in the UI for predictable, printable lateral motion.

Preview

Shift X/Y preview

Effect Controls

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Parameters

X Shift (mm)
Maximum displacement along X when that axis is active (0–20 mm).
Y Shift (mm)
Maximum displacement along Y when that axis is active (0–20 mm).
Cycles
How many full oscillations (sine) or correlation length scales (noise) occur over height (0.1–20).
Phase
Starting angle of the sine driver in radians (0–6.28).
Mode
0 = sine wave along height, 1 = procedural noise drift, 2 = constant linear ramp.
Axis
0 = shift both X and Y, 1 = X only, 2 = Y only.

How It Works

The effect evaluates a 1D parameter (typically height) and maps it through the chosen Mode to a 2D translation vector. That vector is applied in the slice plane so each layer’s outline moves as a rigid translation while the path order stays valid. Axis masks components so you can shear in one direction only; Cycles sets how rapidly the offset changes from bottom to top for sine and noise.

Tips and Recipes