3dSynth

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Circle

A circle defined by center coordinates and radius. The most common geometry block for creating vase-like shapes.

Block

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Parameters

cx (mm)
Center X position relative to bed center.
cy (mm)
Center Y position relative to bed center.
radius (mm)
Circle radius. Accepts a math expression — use normZ or Sin to vary the radius over height.

How it works

Circle produces a closed 2D path at Z = 0. Combine it with a Z strategy block (Spiral Up or Stack Layers) to lift it into a 3D shape. The radius input accepts math expressions, making it easy to create tapered, wavy, or randomized vase profiles.