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Terrain Layers

Geological strata, printed in plastic. Terrain Layers generates smooth Catmull-Rom spline curves stacked like sedimentary rock layers, mountain ridgelines, or the contour bands on a topographic map viewed from the side. Each layer flows independently, creating a rich, layered landscape texture that wraps beautifully around cylindrical prints.

Preview

Terrain Layers preview

Effect Controls

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Parameters

Wave Layers
Number of stacked terrain bands. More layers = richer geological depth; fewer = bold, sweeping ridgelines.
Segments
Segment density per layer -- how many control points define each spline curve. Higher = more jagged peaks; lower = gentle rolling hills.
Amplitude
Height variation of the terrain layers. Crank it for dramatic mountain ranges; dial it down for subtle sand dunes.
Spread
How far apart the layers are vertically. Wide spread fans them across the full texture; tight spread compresses them into a dense band.
Blur
Smooths the terrain for a more eroded, weathered appearance.
Seed
Generates a completely different landscape. Each seed is a new planet's cross-section.
Resolution
Texture resolution in pixels. Higher values preserve the smooth spline curves.
Ratio
Aspect ratio of the texture. Wide ratios stretch the landscape panoramically.
Depth (mm)
Displacement depth. Positive raises the terrain outward; negative carves canyon layers inward.
Tile U / Tile V
Tiles the terrain around (U) and along height (V). Increase U for a landscape that wraps seamlessly.
Rotation
Rotates the terrain. 90° turns horizontal strata into vertical columns.
Width Gain
Varies extrusion width with terrain brightness for ridges that feel physically wider at their peaks.
Flow Gain
Extra filament on terrain peaks for mountain ridges that genuinely stand proud of the surface.