Soft Spots
Gentle hillocks of light. Soft Spots scatters circles with smooth radial gradient falloff across your surface -- each one a soft bump that fades gracefully to flat. Think of raindrops on a still pond frozen in time, or the dimpled surface of a golf ball rendered in silk. It's the kindest, most organic way to add texture.
Preview

Effect Controls
Interactive preview is available in the interactive reader.
Parameters
Count- Number of spots on the surface. Many small spots create an all-over dimpled texture; few large ones make bold focal bumps.
Fill- Packing density. Higher fill crowds spots together for full coverage; lower values scatter them sparsely.
Spot Falloff- The gradient curve from center to edge. Low falloff = hard-edged discs; high falloff = pillowy, dome-shaped bumps that melt into the surface.
Spot Size- Radius of each spot element. Oversized spots overlap into a gently rolling landscape.
Blur- Additional smoothing on top of the gradient falloff. Double-softens the already-soft spots for extreme gentleness.
Seed- Rearranges spot positions. Each seed places the raindrops in a different pattern.
Resolution- Texture resolution in pixels. The gradients are smooth by nature, so moderate resolution works well.
Ratio- Aspect ratio of the texture. Keep near 1.0 for perfectly round spots.
Depth (mm)- How tall each bump rises. Negative values turn bumps into dimples -- instant golf ball.
Tile U / Tile V- Tiles the spot field around (U) and along height (V). Spots tile smoothly thanks to their soft edges.
Rotation- Rotates the spot layout on the UV map.
Width Gain- Subtly varies line width over spot peaks for gentle extrusion texture.
Flow Gain- Adds a touch of extra flow on spot centers for physically taller bumps.