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Shattered Cells

Crack. The surface fractures into irregular shards like a frozen windshield or dried desert mud. Shattered Cells uses Voronoi tessellation with vertex distortion to generate organic, broken-glass patterns. Each cell gets its own brightness, creating depth between the fragments. It's dramatic, it's raw, and it prints like a dream.

Preview

Shattered Cells preview

Effect Controls

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Parameters

Cell Count
Number of Voronoi seed points. More cells = smaller, denser fragments; fewer = large dramatic shards.
Fill Ratio
Controls the fill density of the cells. Determines how much of each cell is active in the pattern.
Distortion
Vertex noise applied to cell boundaries. Zero = clean geometric Voronoi; high = jagged, organic cracks like dried lava.
Edge Width
Width of the fracture lines between cells. Thick edges look like deep cracks; thin edges feel like hairline fractures.
Blur
Smooths the fracture edges for a weathered, eroded look rather than fresh breaks.
Seed
Repositions all Voronoi seeds -- each seed shatters the glass differently.
Resolution
Texture resolution in pixels. Higher values capture fine crack detail.
Ratio
Aspect ratio of the texture. Adjust so cells don't appear stretched on your UV.
Depth (mm)
Displacement depth. Positive raises cell faces outward; negative carves cracks into the surface.
Tile U / Tile V
Tiles the shattered pattern around (U) and along height (V). The cracks meet seamlessly at tile boundaries.
Rotation
Rotates the crack pattern on the UV map.
Width Gain
Varies extrusion width with cell brightness -- lighter cells get thicker lines for embossed tile faces.
Flow Gain
Extra filament on brighter cells makes them physically taller -- real depth between the shards.