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Texturize

Texturize displaces any triangle mesh along its vertex normals. Empty Canvas starts a 50 mm cube (Knurl map, Draw on, bump-shaded). The cube is bare until you paint (or click All). The main workflow is your STL or OBJ; live-link from Mesh Sculptor or a Node Sculptor mesh is optional and never auto-connected.

The result is a derived mesh for STL export. The source shape stays clean. Texturize does not emit G-code — you slice the STL in another app.

Quick start

  1. Add Texturize from the empty canvas — you get a 50 mm cube immediately.
  2. Click a thumbnail in Simple / Patterns / SVG (or load an STL / OBJ).
  3. Set Texture height, Size U/V (link to lock U=V), and Bottom / Top angle masks.
  4. Draw over the model (or All) so texture appears. Leave 3D Preview off so the cube stays closed. Place on Face is bump-only so picking stays accurate.
  5. Export Mesh from the top toolbar. Use the caret for Draft / Standard / High / Ultra.

Mental model

Texturize is a displacement layer, not a modeller. It never authors the solid — it samples a heightmap in world space and pushes existing triangles along their normals.

Live vs import vs cube

SourceTopologyWhat survives a remesh
Starter cube12 triangles until exportFull recipe
Imported STL/OBJFixed until you replace the fileRecipe + face-id paint
Live Mesh Sculptor / Node meshChanges with qualityMapping, amplitude, angle masks, UV mask

G-code modules have no solid. Import an STL or add Mesh Sculptor if you want a live link.

Step-by-step

1) Start from a readable body

The cube is for learning the sliders. For a real part, Load STL / OBJ (or drop the file on the viewport), then Place on Face so the part sits on the bed.

2) Pick a map and a height

Click Knurl, Hexagons, Bricks, or load a Custom heightmap. Keep Texture height around 0.3–1.0 mm until the pattern reads; Symmetric (on by default) treats mid-grey as zero so the surface both rises and sinks.

3) Set the projection

Leave Triplanar unless the part is clearly a cylinder or a flat panel. Size U/V is the pattern period in millimetres — 25 mm is the default. Lock the chain icon so U stays equal to V.

4) Mask lids and details

Raise Bottom (default 5°) so the bed face stays flat. Use Draw or All, then Erase + Face to click a whole cube side. Ctrl / Shift also erases. Grow / To crease / Shrink / Similar / Linked edit the set. See Masks.

5) Export and slice

Export Mesh bakes at High (~0.35 mm edges, 750k triangle cap). Pick Ultra from the caret when the pattern is very fine. Import the STL into Cura, PrusaSlicer, or OrcaSlicer. Details: Preview and export.

Inspiration

Behaviour is inspired by BumpMesh / stlTexturizer (Stefan Hermann). 3dSynth’s engine is an independent TypeScript implementation. No AGPL code or third-party texture packs are bundled.

Where to go next: Texturize overview · Texturize tutorial · Mapping · Textures · Masks · Preview and export · Mesh Sculptor · Getting Started