3dSynth

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SDF · Sphere

Signed distance function for a sphere:

d(p) = |p - center| - radius

Negative inside, positive outside, zero on the surface.

Node

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Sockets

center (in)
Vector3. Optional override for the sphere origin.
radius (in)
Float. Optional radius override.
sdf (out)
SDF — feed into an SDF combine node or Marching Cubes.

Parameters

Center
Sphere origin. Default: [0, 0, 0].
Radius
Sphere radius in world units. Default: 10.

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