3dSynth

Docs / Node Sculptor

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Random

Seeded list of random values in [min, max]. Outputs a PointArray whose x-channel holds the scalar value (y and z are 0) — this is the convention every Field node follows, so Random plugs straight into Modulate Path / Modulate Toolpath.

Node

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Sockets

count, min, max, seed (in)
Ints / Floats. Optional overrides for the four parameters.
values (out)
PointArray. count entries of [value, 0, 0].

Parameters

Count
Number of random samples. Default: 10.
Min
Lower bound (inclusive). Default: 0.
Max
Upper bound (exclusive). Default: 1.
Seed
Integer seed — same seed produces the same sequence. Default: 42.

How It Works

Uses a seeded Mulberry32-style PRNG. Changing the seed completely reshuffles the sequence; the same seed always produces the same list — critical for reproducible prints.

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