3dSynth

Docs / Node Sculptor

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Polyline

Converts a PointArray to a Path. Optionally closes the loop by duplicating the first point at the end.

Node

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Sockets

points (in)
PointArray. Required.
path (out)
Path — the same points, wrapped as a Path. If Closed is on, the first point is appended at the end.

Parameters

Closed
When on, duplicates the first point at the end of the path, making it a closed loop. Default: off.

How It Works

A semantic converter more than a geometry operation — a PointArray is "a list of points" while a Path is "a curve through those points". Downstream nodes that expect Path semantics (Layer Stacker, Interpolate Curve, Sweep Along Rail) need this explicit wrapping.

Because the Path → PointArray and PointArray → Path conversions are also available implicitly (see the Sockets page), you only need Polyline when you want the explicit Closed control.

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