Output
The terminal node of every Node Sculptor graph. Whatever is wired into its sockets becomes what the app previews, exports, and \u2014 in the case of Toolpath \u2014 sends to the G-code compiler. Every graph has exactly one Output node, and it cannot be deleted (sorry, Output).
Node
Interactive preview is available in the interactive reader.
Sockets
Toolpath (in)- Toolpath. The primary pipeline \u2014 this is what the G-code compiler reads. Most "3D-printable" graphs end here.
Preview Mesh (in)- Mesh. Rendered in the 3D preview as a shaded surface AND used by the toolbar's Export Mesh button (STL / OBJ / GLTF). "What you see is what you export" \u2014 the preview mesh IS the export mesh.
Parameters
This node has no parameters \u2014 its behaviour is entirely determined by what you wire into it.
Output Modes
Toolpath only- Wire a Toolpath into the first socket. The 3D preview shows segments coloured by type (extrude / travel), and the G-code compiler consumes the same data on export. Toolbar Export button reads "G-code".
Mesh only- Wire a Mesh into Preview Mesh. The preview shows shaded geometry; STL / OBJ / GLTF export writes that exact mesh out. No G-code is generated. Toolbar Export button reads "Export Mesh".
Both- Wire both. The preview overlays the toolpath on top of the mesh \u2014 great for sanity-checking your own Contour Slice against the mesh it sliced. Toolbar Export defaults to G-code; the mesh is still one dropdown click away.