3dSynth

Docs / Node Sculptor

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Mirror

Mirrors geometry across the XY, YZ, or XZ plane passing through a pivot. Works on Path, PointArray, Mesh, and Toolpath.

Node

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Sockets

geometry (in)
Path / PointArray / Mesh / Toolpath. Required.
pivot (in)
Vector3. A point on the mirror plane (default [0, 0, 0]).
path, points, mesh, toolpath (out)
The mirrored geometry on its matching output socket.

Parameters

Plane
XY, YZ or XZ. The axis-aligned plane that passes through the pivot.
Pivot
Point on the mirror plane. Default [0, 0, 0].

How It Works

XY plane
Flips the Z axis — vertices above the plane move below and vice versa.
YZ plane
Flips the X axis — left becomes right.
XZ plane
Flips the Y axis — front becomes back.

For meshes, triangle winding is reversed after mirroring so normals continue to point outward.

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