Mirror
Mirrors geometry across the XY, YZ, or XZ plane passing through a pivot. Works on Path, PointArray, Mesh, and Toolpath.
Node
Interactive preview is available in the interactive reader.
Sockets
geometry (in)- Path / PointArray / Mesh / Toolpath. Required.
pivot (in)- Vector3. A point on the mirror plane (default [0, 0, 0]).
path, points, mesh, toolpath (out)- The mirrored geometry on its matching output socket.
Parameters
Plane- XY, YZ or XZ. The axis-aligned plane that passes through the pivot.
Pivot- Point on the mirror plane. Default [0, 0, 0].
How It Works
XY plane- Flips the Z axis — vertices above the plane move below and vice versa.
YZ plane- Flips the X axis — left becomes right.
XZ plane- Flips the Y axis — front becomes back.
For meshes, triangle winding is reversed after mirroring so normals continue to point outward.