3dSynth

Docs / Node Sculptor

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Flip Mesh

Reverses triangle winding (swaps two vertices per triangle) and negates vertex normals when a normal buffer is present. Use to flip inside/out or repair inverted solids.

Node

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Sockets

mesh (in)
Mesh. Required.
mesh (out)
Mesh — same positions, flipped indices, flipped normals when provided.