3dSynth

Tutorials / SynthBlocks

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Tutorial 13: Blooming Flower

Build a flower that blooms open as it rises — star-shaped petals arranged in a ring that twist and grow from a tight bud at the base to full bloom at the top.

A flower with star-shaped petals blooming open from base to top preview

What you'll learn

Prerequisites


Step 1: Define your flower variables

Set Variable

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Step 1

Create five slider variables

Add five Set Variable blocks at the top of your Path Group, each with Show in Viewport enabled:

  • petalCount = 6 — number of petals

Step 2: Center with Translate

Translate

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Step 2

Center the flower on the bed

After the variables, add a Translate block with X = Bed Size X / 2 and Y = Bed Size Y / 2.


Step 3: Add Stack Layers

Stack Layers

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Step 3

Stack layers for the flower height

Inside the Translate body, add Stack Layers with Start Z = Layer Height, End Z = flowerHeight, Layer Height = Layer Height.


Step 4: Add Scale for the bloom effect

Scale

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Step 4

Scale from bud to full bloom

Inside the Stack Layers body, add a Scale block. For both SX and SY, use a Map Range block: Input = normZ, In Min = 0, In Max = 1, Out Min = 0.3, Out Max = 1. This scales the entire flower from 30% at the base to 100% at the top — the bloom effect.


Step 5: Add Polar Array for petals

Polar Array

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Step 5

Arrange petals in a ring

Inside the Scale body, add a Polar Array with Count = petalCount, Center X = 0, Center Y = 0, Radius = arrayRadius. This distributes copies of whatever is inside evenly around a circle.


Step 6: Add Rotate for the twist

Rotate

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Step 6

Twist petals as they rise

Inside the Polar Array body, add a Rotate block. For the Angle, build: normZ × bloomTwist using an Arithmetic (×) block with Variable (normZ) on the left and Get Variable (bloomTwist) on the right. Each layer rotates a bit more than the last.


Step 7: Add the Star petal shape

Star

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Step 7

Create star-shaped petals

Inside the Rotate body, add a Star block with Points = 5, Outer Radius = petalSize, Inner Radius = petalSize × 0.4 (use an Arithmetic (×) block with Get Variable (petalSize) and Number (0.4)).


Complete block program

Here is the full block program as it should look on your canvas:

Full program — Tutorial 13

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Final block structure

#BlockWhereValues
1–5Set VariablePath GrouppetalCount=6, petalSize=12, arrayRadius=20, flowerHeight=40, bloomTwist=90
6TranslatePath GroupX = bedsize_x/2, Y = bedsize_y/2
7Stack LayersInside TranslateStart Z = LH, End Z = flowerHeight, Step = LH
8  ↳ ScaleInside Stack LayersSX/SY = mapRange(normZ, 0→1, 0.3→1)
9    ↳ Polar ArrayInside ScaleCount = petalCount, Radius = arrayRadius
10      ↳ RotateInside Polar ArrayAngle = normZ × bloomTwist
11        ↳ StarInside RotatePoints=5, Outer=petalSize, Inner=petalSize×0.4

Outcome

You should see a flower that blooms open from a tight bud at the base to full spread at the top, with each petal twisting as it rises. The combination of Scale, Rotate, and Polar Array creates an organic, spiraling form.


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What's Next

Tutorial 14: Wobble Vase — Use Sin and Cos to make a vase that sways organically as it spirals upward.