Texturize
Texturize displaces a triangle mesh in millimetres so a slicer sees real ridges — knurls, bricks, hexagons, or a heightmap. It exports STL only. It does not emit G-code.
What It Is
- Starter cube — a closed 50 mm cube until you load an STL or live-link another module
- Texture maps — knurl, hexagons, bricks, and others, painted onto faces
- Masks — keep the bed face mostly flat
- Export Mesh — bakes a high-resolution STL (Draft through Ultra)
What You Can Build
- Knurled cubes and grips — millimetre-scale relief on a simple solid
- Wrapped imports — texture an STL you already have
- Live Mesh Sculptor — design the body in Mesh Sculptor, displace it here
Your First Textured Mesh
- Open 3dSynth and select Texturize
- Leave Knurl selected, click All, keep 3D Preview off
- Mask or raise Bottom if the bed face still shows relief
- Export Mesh at High, then slice the STL in your slicer
Tutorials in This Section
These tutorials take you from the starter cube to an STL you can slice.