G-code Sculptor
G-code Sculptor is the recommended starting point in 3dSynth. Define a base silhouette with a spline curve, stack procedural effects on top, and export print-ready G-code for unique vase-mode prints.
What It Is
- Profile editor -- maps height (Z) to radius using a spline curve. Each point defines how far from center the wall sits at that height.
- Effects library -- ripples, blobs, noise, harmonics, caps, transforms (twist, bend, taper, stretch), and more. Stack multiple effects for rich textures.
- Shape modes -- spiral vase mode, layer mode with multi-perimeter support, contour wave (woven), and Julia Stack (fractal).
- Direct G-code -- single-perimeter vase mode optimized for smooth continuous extrusion.
What You Can Build
- Organic vases -- smooth curves with rippled, twisted, or faceted surfaces
- Textured vessels -- combine noise, blobs, and harmonics for unique wall textures
- Geometric containers -- polygonizer, line patterns, and topo contours for structured looks
- Decorative objects -- caps, tapers, and bends turn simple profiles into sculpture
Your First Print
- Open 3dSynth and select G-code Sculptor
- Keep the default cylinder profile (or drag points to shape a simple vase)
- Set your printer, nozzle, and material presets in the Print tab
- Add one effect (try Noise or Z-Ripple) and keep the depth around 1mm
- Preview in the 3D viewport -- orbit to check the surface
- Export G-code and print
Tutorials in This Section
These tutorials take you from first profile shape to finished G-code, covering every feature of the G-code Sculptor step by step.