Node Sculptor
Node Sculptor is a visual dataflow graph for procedural 3D: connect nodes with typed wires, build curves, fields, surfaces, SDFs, and toolpaths, and send the result to the Output node for G-code or mesh export. It is the closest thing in 3dSynth to Grasshopper or Geometry Nodes—but oriented toward FDM-printable results.
What you can build
- Vessels and toolpaths — circle / superformula profiles with Vase Spiralizer or Layer Stacker
- Surface modeling — Loft, Revolve, Pipe Along Path, Extrude from regions
- Field-driven design — Noise, Wave, and Attractor fields into Modulate Path or Modulate Toolpath
- Implicit & mesh — SDF primitives and TPMS Gyroid, Marching Cubes, Mesh Merge
- Slicer-style chains — Contour Slice, Spiralize Contours, Adaptive Layers, Flow Modulate
Tutorials in this section
Fifteen hands-on projects from parametric spirals to full mesh-to-G-code pipelines. Each tutorial is loadable from the app so you can open the finished graph instantly.
Learn more in Docs
Open the in-app Documentation and browse Node Sculptor (Overview, Interface, Sockets, Evaluation, Templates) for the full feature reference.