3dSynth

Tutorials / Mesh Sculptor

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Mesh Sculptor

Mesh Sculptor creates high-resolution parametric meshes by sweeping a 2D cross-section along a profile spline and applying displacement effects. Unlike the G-code Sculptor (which generates G-code directly), Mesh Sculptor exports STL files that you slice in your preferred slicer.

What It Is

What You Can Build

Your First Mesh Sculptor Print

  1. Open 3dSynth and select Mesh Sculptor
  2. Shape the profile spline (or keep the default cylinder)
  3. Choose a cross-section (try Hexagon with corner radius)
  4. Add one effect (try Surface Waves at 1 mm depth)
  5. Enable the Inner Wall and set thickness to 1.2 mm
  6. Add a Bottom Cap from the Utility effects
  7. Export as STL and slice in your preferred slicer

Tutorials in This Section

These tutorials take you from first mesh to finished export, covering every feature of the Mesh Sculptor module step by step.