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Tutorials / G-code Sculptor

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Tutorial 8: Adding Effects to Your Profile

The profile curve defines the silhouette — effects define the texture. The G-code Sculptor supports over 60 procedural effects that add ripples, noise, blobs, twists, and more to your base shape. In this tutorial you will learn how to add your first effect, adjust its parameters, and stack multiple effects for complex surfaces.

What you'll learn

Prerequisites


Step 1: Open the Effects panel

Step 1

Find the Effects tab

In the dock panel, switch to the Effects tab. You will see an empty effects list with an Add Effect button (or + icon). This is where all your surface effects are managed.


Step 2: Add your first effect — Z-Ripple

Step 2

Add a Z-Ripple effect

Click Add Effect. A picker dialog opens showing all available effects organized by category. Find Z-Ripple (under Wave or Oscillation) and click it to add. The effect appears in the list and the 3D preview immediately shows horizontal ripples on your shape.

Z-Ripple adds a sine-wave displacement that varies with height — horizontal ridges running around the circumference of your object.


Step 3: Adjust the depth

Step 3

Change the depth parameter

With the Z-Ripple effect expanded in the panel, find the Depth (or Amplitude) parameter. Start at a low value like 1 mm — you will see subtle ripples. Increase to 3 mm for more dramatic ridges. Go to 5 mm for deep, sculptural grooves.

Depth controls how far the effect pushes the wall from the profile surface. Positive values push outward; the ripple oscillates between +depth and -depth from the base surface.


Step 4: Adjust the frequency

Step 4

Change the frequency parameter

Find the Frequency (or Count) parameter. A low value like 5 creates a few large ripples. A high value like 30 creates many fine ripples, like a corrugated surface. Try different values and watch the preview update.

Frequency and depth work together:
- Low frequency + high depth = dramatic, sculptural waves
- High frequency + low depth = subtle texture, like a knurled grip
- High frequency + high depth = aggressive, spiky surface (may not print well)


Step 5: Add a second effect — Noise

Step 5

Stack a Noise effect

Click Add Effect again. This time choose Noise (under Organic or Procedural). A noise displacement is added below the Z-Ripple in the stack.

Now your shape has both horizontal ripples (from Z-Ripple) and organic random bumps (from Noise). The effects combine — each effect modifies the shape after the previous one, so the noise is applied on top of the rippled surface.

Step 6

Adjust noise parameters

Set the Noise depth to about 0.5 mm for a subtle organic texture. Adjust the scale to control the size of the noise features — smaller scale = finer grain, larger scale = blobby lumps.


Step 6: Understand effect ordering

Effects in the stack are applied from top to bottom. The order matters:

Step 7

Reorder effects

Try dragging the Noise effect above the Z-Ripple in the stack. The result may look different — now the noise is applied to the smooth profile first, then the ripple is added on top of the noisy surface. Compare this to the original order (ripple first, then noise) by dragging it back.


Step 7: Enable and disable effects

Step 8

Toggle effects on and off

Each effect in the stack has an enable/disable toggle (checkbox or eye icon). Click it to temporarily turn off an effect without removing it. This is invaluable for comparing before/after or isolating the contribution of each effect.


Step 8: Remove or duplicate effects

Step 9

Manage your stack

  • Duplicate — creates a copy of an effect with the same parameters. Useful for applying the same effect at different heights or with different settings.

Try duplicating the Z-Ripple, then changing the frequency on the duplicate to create two overlapping wave patterns.


Step 9: Explore effect categories

The full effect library is organized into categories:

CategoryExamples
WaveZ-Ripple, Sine Wave, Harmonics
Noise / OrganicNoise, Blobs, Organic patterns
GeometricPolygonizer, Faceting, Line patterns
TransformTwist, Bend, Taper, Stretch
StructureCaps, Floors

Step 10

Browse the effect categories

Click Add Effect and explore each category. You do not need to add them all now — just skim the names and descriptions to see what is available for future designs.


Outcome

You now know how to enrich your profile shapes with procedural effects:
- Add effects from the organized picker
- Adjust depth, frequency, and other parameters
- Stack multiple effects for complex surfaces
- Reorder effects to control how they combine
- Toggle effects for quick comparison


What's Next

Tutorial 9: Overhang Angle Coloring and Print Safety — Learn how to read the angle-based coloring on the profile curve to ensure your design is printable.