3dSynth

Tutorials / Node Sculptor

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Tutorial 3: Pottery Wheel Bowl

Build a bowl by defining a 2D profile in the XZ plane (as a path), smoothing it with Interpolate Curve, then revolving 360° into a mesh for STL export. This is the same mental model as a pottery wheel or a Grasshopper revolve.

Revolved bowl mesh in the viewport preview

What you'll learn

Prerequisites


Step 1: Profile in XZ

Line + Vector3

The Line node expects two Vector3 endpoints. For a lathe, place points so X is radius from the axis and Z is height. Y = 0 keeps the profile in the XZ plane used by Revolve.

Step 1

Two Vector3 nodes and a Line

Add two Vector3 nodes (e.g. (8, 0, 0) and (32, 0, 18)) and a Line node. Wire their valueLine a and b. The Line path is your raw profile polyline.


Step 2: Smooth and revolve

Step 2

Interpolate Curve and Revolve

Add Interpolate Curve; set Subdivisions to 4 and leave Closed off for an open bowl rim. Connect Line pathpath on interpolate. Add Revolve; wire interpolate pathprofile. Set Angle ° to 360 and keep Axis (0, 0, 1). Connect Revolve meshOutput Preview mesh and use Export mesh from the toolbar.

Node graph summary

FromToSockets
Vector3 (×2)Linevaluea / b
LineInterpolate Curvepathpath
Interpolate CurveRevolvepathprofile
RevolveOutputmeshPreview mesh

Outcome

A watertight-style solid mesh (resolution set by Revolve segments and profile detail) ready for the slicer.

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What’s Next

Tutorial 4: Crystal RingPolygon, Move, Array Polar, and Layer Stacker for a radial “crystal” ring.