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Tutorials / Mesh Sculptor

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Tutorial 10: Export and Slicing Workflow

You have designed a beautiful Mesh Sculptor object with a shaped profile, chosen cross-section, layered effects, and shell settings. Now it is time to bring it into the real world. In this final tutorial you will learn how to export your design as an STL file and prepare it for printing in your slicer.

What you'll learn

Prerequisites


Step 1: Understand the export model

Step 1

Mesh Sculptor vs G-code Sculptor export

The G-code Sculptor exports G-code directly — it generates the toolpath that your printer follows. The Mesh Sculptor exports STL (mesh geometry) — a 3D model file that you import into a slicer. The slicer then generates the G-code.

This two-step process means:
- More flexibility — you can use any slicer with any settings
- More control — the slicer handles infill, supports, bed adhesion, etc.
- More manufacturing options — the STL works for resin printing, CNC, or other processes too


Step 2: Pre-export checklist

Before exporting, verify your design is ready:

Step 2

Run through the checklist

CheckHow to Verify
Profile shapeOrbit the 3D viewport — does the silhouette match your intent?
Cross-sectionZ clip to mid-height — is the cross-section shape correct?
EffectsToggle each effect on/off — is each one contributing positively?
Shell enabledInner wall is on — the mesh is watertight for slicing
Wall thicknessZ clip view shows appropriate gap between inner and outer walls
Bottom CapOrbit underneath — is the base closed?
No intersectionsNo effects pushing the outer wall through the inner wall
DimensionsTotal Height and diameters match your target sizes

Step 3: Choose the export quality

Step 3

Select export quality

The export dialog lets you choose the quality for the exported mesh. This can be different from your preview quality:

Preview QualityExport QualityRecommendation
DraftHighGood for most designs
StandardHighDefault recommendation
StandardUltraFor designs with fine effects or large print sizes
HighUltraMaximum detail for showcase pieces

The mesh is regenerated at the chosen quality during export, so the file reflects the higher resolution even if you designed at Draft.


Step 4: Export the STL file

Step 4

Run the export

  1. Click the Export button in the toolbar

The exported file is a binary STL containing all effects, shell walls, and caps as a single manifold surface.


Step 5: Import into your slicer

Step 5

Open in the slicer

Open your slicer and import the STL file:
- Cura: File → Open File(s) and select the STL
- PrusaSlicer: File → Import → Import STL and select the file
- OrcaSlicer: File → Import and select the file

The model appears on the build plate. It should be oriented correctly (standing upright) since Mesh Sculptor exports in the same orientation as the preview.


Step 6: Slicer settings for Mesh Sculptor models

Mesh Sculptor models have some unique characteristics that affect slicer settings:

Wall Settings

Step 6

Configure perimeters

Since the STL already has wall thickness built in (from the Shell settings), set the slicer to:
- Perimeters: 2–3 (to fill the wall thickness defined in Mesh Sculptor)
- Wall thickness: match or slightly exceed the Mesh Sculptor wall thickness
- If using PrusaSlicer, "Detect thin walls" can help with variable-thickness sections from effects

Infill

Step 7

Set infill

For hollow vases and decorative objects:
- Infill: 0% — the Mesh Sculptor shell already defines the walls. No infill needed inside the wall volume.
- If the model has thick walls (5+ mm), you may want 10–15% infill to fill the wall solid.

Support

Step 8

Handle supports

Most Mesh Sculptor designs (vases, containers) are self-supporting because the profile spline naturally avoids extreme overhangs. However:
- If your design has inward-curving sections, the slicer may generate interior supports
- If you added a Bottom Cap, the closed base eliminates the need for support at the bottom
- Check the slicer preview for any unexpected support structures and adjust if needed

Layer Height

Step 9

Choose layer height

  • 0.2 mm — standard, good balance of speed and quality

Step 7: Preview and print

Step 10

Final slicer preview

Use the slicer's layer preview mode to scrub through the print:
1. Check the first few layers — are they solid and adhering to the build plate?
2. Scrub to mid-height — are the walls properly filled?
3. Check the top layers — is the rim clean?
4. Verify the estimated print time and filament usage

Once satisfied, export the G-code from the slicer and send it to your printer.


Step 8: Save your project

Step 11

Save the project file

Before closing 3dSynth, save the project file (File → Save). This preserves:
- Your profile spline points, modes, and handles
- Cross-section settings
- All effects and their parameters
- Shell settings
- Quality preference

You can reopen the project later to make changes, adjust effects, or export at a different quality.


Complete workflow summary

StepActionWhere
1Design the profile splineSculpt tab → Shape Curve
2Choose cross-section shapeSculpt tab → Cross-Section
3Set quality to Draft for iterationSculpt tab → Quality
4Enable shell with appropriate thicknessSculpt tab → Shell
5Add and tune effectsEffects tab
6Add Bottom Cap if neededEffects tab → Utility
7Final preview at High qualitySculpt tab → Quality
8Export STL at High or UltraExport button
9Import into slicer and configureExternal slicer
10Print!Your 3D printer

Outcome

Congratulations! You have completed the full Mesh Sculptor tutorial series. You can now:
- Shape profiles and choose cross-sections for any design
- Control mesh quality for fast iteration and detailed export
- Configure shell settings for watertight, printable objects
- Stack and manage displacement effects
- Use wave, texture, and shape effects creatively
- Export STL files and configure your slicer for the best results


Congratulations!

You have completed all 10 Mesh Sculptor tutorials. You are ready to create stunning, high-resolution mesh designs and bring them to life through 3D printing. Explore the Documentation for detailed parameter references on every effect, or try the G-code Sculptor tutorials for direct G-code toolpath design.