Tutorial 6: The Effects Stack — Adding Your First Effect
The effects stack is the creative heart of the Mesh Sculptor. Effects displace mesh vertices along surface normals, creating textures, patterns, and deformations. In this tutorial you will add your first effect, understand how displacement works, and learn to manage the effects stack.
What you'll learn
- How the effects stack works
- How to add an effect from the picker
- How displacement along normals creates surface detail
- How to adjust effect parameters
- How to enable, disable, duplicate, reorder, and remove effects
- The difference between surface and structural effects
Prerequisites
- Completion of Mesh Sculptor Tutorials 1–5.
- A Mesh Sculptor project with a shaped profile and shell enabled.
Step 1: Open the Effects tab
Step 1
Switch to the Effects tab
Click the Effects tab in the dock panel. You will see an empty list with an Add Effect button (or + icon). Below the button is a Clear All option for removing all effects at once.
Step 2: Open the Effect Picker
Step 2
Click Add Effect
Click the Add Effect button. A modal picker opens with:
- A search bar at the top for finding effects by name
- Category filter chips: All, Wave, Texture, Flow, Hex, Image, Shape, Utility
- A scrollable list of all available effects grouped by category
- Keyboard navigation support (arrow keys and Enter)
Take a moment to browse the categories. Each one contains effects suited for different design goals.
Step 3: Add Surface Waves
Step 3
Select Surface Waves
Click the Wave category chip (or search for "Surface Waves"). Click Surface Waves in the list. The picker closes and the effect appears in the stack. The 3D preview immediately shows wave patterns on your mesh surface.
Surface Waves creates sinusoidal displacement that varies along both the U (around) and V (vertical) axes, producing a regular wave pattern on the surface.
Step 4: Understand displacement along normals
Step 4
Observe the displacement
Look at the mesh in the 3D viewport. The waves push vertices outward and inward along the surface normals — the directions perpendicular to the surface at each vertex:
- At wave peaks, vertices are pushed outward (the surface bulges out)
- At wave troughs, vertices are pulled inward (the surface dips in)
- The direction follows the cross-section ring normals, so the displacement always points "away from center"
Step 5: Adjust effect parameters
Step 5
Tune the Surface Waves
Expand the Surface Waves effect in the stack. You will see parameter sliders (using BlenderNumField controls — click to type, drag to scrub, scroll to increment). Common parameters include:
- Depth — how far vertices are displaced (in mm). Start at 1 mm and increase.
- Frequency U — number of waves around the circumference
- Frequency V — number of waves along the height
- Phase — shifts the wave pattern
Adjust each parameter and watch the 3D preview update in real time.
Step 6: Enable and disable effects
Step 6
Toggle the effect
Each effect row has an enable/disable toggle (checkbox). Click it to turn the effect off without removing it. The mesh reverts to its base shape (or to what it looked like before this effect). Click again to restore the effect.
This is invaluable for A/B comparison — quickly see the before/after of any effect in the stack.
Step 7: Duplicate an effect
Step 7
Create a copy
Click the Duplicate button on the Surface Waves effect. A copy appears in the stack with identical parameters. Now change the frequency on the duplicate — you have two overlapping wave patterns creating a more complex interference pattern.
Duplicating is useful for:
- Applying the same effect at different height ranges
- Creating interference patterns with slightly different frequencies
- Experimenting with variations without losing the original settings
Step 8: Reorder effects
Step 8
Drag to reorder
Effects are applied from top to bottom. The order can dramatically change the result. Drag effects in the stack to change their position:
- Put the duplicate at the top and the original below — compare
- Put the original at the top and duplicate below — the result may differ
Each effect reads the vertex positions left by the previous effect, so the order is a creative parameter.
Step 9: Remove an effect
Step 9
Delete from the stack
Click the Remove button (trash icon) on an effect to delete it permanently. The mesh updates to reflect the remaining effects. Use Clear All to empty the entire stack at once.
Step 10: Surface vs Structural effects
Effects fall into two categories:
| Type | Examples | Behavior with Shell |
|---|---|---|
| Surface | Waves, Noise, Knurling, Ridges, etc. | Only affects outer wall. Inner wall stays smooth when "Inner Follows Effects" is off. |
| Structural | Twist, Taper/Bulge | Always affects both inner and outer walls, because they change the overall silhouette. |
Step 10
Compare surface vs structural
- Add a Twist effect — notice both inner and outer walls rotate
Outcome
You now understand the effects stack:
- Effects displace vertices along normals to create surface detail
- Use the picker with search and category filters to find effects
- Adjust parameters (depth, frequency, etc.) with the numeric fields
- Enable/disable for quick comparison
- Duplicate for variations and interference patterns
- Reorder to control how effects layer on each other
- Surface effects are decorative; Structural effects change the overall shape
What's Next
Tutorial 7: Wave and Oscillation Effects — Deep dive into the wave family: Surface Waves, Wavy Vase, Harmonics, Wave Folder, and Glitch.