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Tutorials / Mesh Sculptor

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Tutorial 4: Quality Settings and Performance

Mesh resolution is the most important tradeoff in Mesh Sculptor: higher quality captures finer detail but takes longer to regenerate. In this tutorial you will learn how the quality system works, when to use each preset, and how to optimize your workflow for both speed and detail.

What you'll learn

Prerequisites


Step 1: Understand U and V resolution

The mesh is a grid of vertices organized along two axes:

Step 1

Visualize the grid

Switch to Draft quality and look closely at the mesh in the 3D viewport. You may see subtle faceting — this is the grid. Each small quad on the mesh surface is one grid cell defined by adjacent U and V segments.


Step 2: The four quality presets

Step 2

Compare quality levels

Switch between each quality preset and observe the mesh:

PresetSegmentsApprox. TrianglesUse Case
Draft128 × 128~33KFast iteration, rough previews
Standard256 × 256~131KDesign work, parameter tuning
High512 × 512~524KFinal preview, detail verification
Ultra1024 × 512~1MExport, large prints, very fine effects

The triangle count estimate is shown next to the quality selector. This is the approximate number of triangles in the exported mesh.


Step 3: Quality and regeneration speed

Step 3

Time the regeneration

Add a simple effect (like Surface Waves) and switch between quality levels. Notice the regeneration time:
- Draft — regenerates in under a second. Perfect for rapid iteration.
- Standard — 1–3 seconds. Good for detailed design work.
- High — 3–10 seconds. Use when you need to verify fine detail.
- Ultra — 10+ seconds. Use only for final export.


Step 4: How quality affects effects

Effects displace individual vertices. The more vertices (higher quality), the finer the detail an effect can produce:

Step 4

Compare an effect at Draft vs High

Add a Knurling effect with a fine pattern (high frequency). Switch between Draft and High quality:
- At Draft, the knurling pattern may look blocky or aliased because there aren't enough vertices to represent the fine pattern.
- At High, the same knurling settings produce crisp, well-defined diamond patterns.

This means that some effects need higher quality to look their best. If an effect looks rough at Draft, try Standard before changing effect parameters.


Step 5: Quality and cross-section resolution

Custom Bézier and Koch cross-sections automatically multiply the U resolution to capture their complexity:

Step 5

Observe cross-section scaling

  1. Create a Custom cross-section with many points and tight curves

The resolution multiplier adds on top of the quality preset's U segments. At Standard quality (256 U) with 2x resolution, the circumferential resolution is 512 segments.

Koch snowflakes also auto-scale: higher iteration counts automatically increase the circumferential resolution to capture the fractal detail.


Step 6: The auto-update workflow

Step 6

Understand auto-update vs manual update

Depending on your settings, the mesh either regenerates automatically when you change parameters, or waits for you to click an UPDATE button:
- Auto-update — convenient but can slow you down at high quality levels, because every slider drag triggers a regeneration.
- Manual update — lets you make multiple changes, then regenerate once. Better for high-quality preview work.


Step 7: Export quality vs preview quality

Step 7

Export at a different quality

When you export your design, the mesh can be regenerated at a higher quality than your preview setting. This means you can:
1. Design at Draft or Standard for speed
2. Export at High or Ultra for maximum detail in the final STL file

The export dialog lets you choose the quality level for the exported mesh.

This is the recommended workflow: iterate fast, export high.


Step 8: When to use each quality level

ActivityRecommended Quality
Exploring profile shapes and cross-sectionsDraft
Adding and adjusting effectsStandard
Fine-tuning effect parametersStandard or High
Verifying final design before exportHigh
Exporting for printingHigh or Ultra
Very large prints (300+ mm) with fine effectsUltra

Outcome

You now understand the quality system and how to optimize your workflow:
- U × V resolution determines mesh density and detail
- Draft for speed, Ultra for final quality
- Effects look better at higher quality — check before adjusting effect parameters
- Cross-section Resolution multiplier adds detail for custom shapes
- Export at a higher quality than your preview for the best of both worlds


What's Next

Tutorial 5: Shell Settings — Creating Hollow Objects — Learn how to make your mesh hollow with inner walls, control wall thickness, and decide whether the inner surface follows effects.