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Bend

Bend is a global transform applied after all effects: it curves the whole solid in 3D along a direction you choose, as if the form were flexed around a pivot at a given height. The bend angle and axis define how sharply and in which horizontal direction the arc runs; Center Height sets where the shape is anchored along its height.

Preview

Bend Transform preview

Effect Controls

Interactive preview is available in the interactive reader.

Parameters

Angle (°)
Bend strength in degrees (−180° to 180°). 0° = straight; larger magnitudes increase curvature; sign flips the bend direction along the chosen axis.
Axis (°)
Horizontal direction of the bend in the XY plane (0° to 360°). Rotates which world direction the arc follows (e.g. toward +X vs +Y for reference orientations).
Center Height
Pivot height as a fraction of total height (0 to 1, shown as a percentage). Lower values keep the bottom more fixed; 50% bends around the middle; higher values favor the top.

How It Works

After the model is fully evaluated, bend deforms every point along a circular arc in 3D. Axis (°) picks the plane and direction of that arc in the horizontal layer; Angle (°) sets how far the stack of layers is rotated around that bend. Center Height chooses the height at which deformation is minimal so the rest of the form swings around that region.

This is fundamentally different from stack-based modulators: nothing is recomputed per effect slot—the entire geometry is warped once. TransformUIPreview helps you judge bend before committing to extreme angles. With several transforms enabled, each runs in list order (add order under Transforms), so bend’s interaction with taper or twist depends on that sequence.

Tips and Recipes