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Hexagon Texture

Nature's favorite shape, now on your print. Hexagon Texture generates a honeycomb grid of flat-top hexagons, each filled with a unique gradient. The borders and gradients create a stained-glass or reptilian-scale look that tiles seamlessly. Perfect for sci-fi armor plating, organic scale textures, or that beehive vase you've been thinking about.

Preview

Hexagon Texture preview

Effect Controls

Interactive preview is available in the interactive reader.

Parameters

Hex Size
Scale of each hexagon. Larger values mean fewer, more prominent hexagons; smaller = dense honeycomb.
Line Width
Thickness of the hexagon borders. Thin lines create delicate cell walls; thick borders add structural presence.
Line Color
Brightness of the border lines. Lets you make borders lighter or darker than the hex faces.
Gradient Dark
Darkest shade in the per-hex gradient fill. Controls the valley depth of each cell.
Gradient Light
Brightest shade in the per-hex gradient fill. Controls the peak height of each cell.
Seed
Randomizes the gradient direction inside each hex cell. New seed = new lighting angle per cell.
Resolution
Texture resolution in pixels. Higher res preserves the crisp hex edges.
Ratio
Texture aspect ratio. Adjust to keep hexagons properly proportioned on your mesh.
Depth (mm)
Displacement depth. Positive makes hexes bulge outward; negative carves honeycomb pockets.
Tile U / Tile V
Repeats the hex grid around (U) and along height (V). Seamless tiling is built in.
Rotation
Rotates the hex grid. 30° switches between flat-top and pointy-top orientation.
Width Gain
Varies extrusion width based on gradient brightness -- brighter hex faces get thicker lines.
Flow Gain
Adds material flow on brighter hex regions for a more pronounced 3D cell effect.