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Node Sculptor

Node Sculptor is a node graph editor. You connect small nodes (curves, fields, transforms, surfaces, toolpath helpers) into a graph that flows to an Output node. That drives the viewport and the G-code pipeline. It is the most flexible way to combine procedural geometry and printing logic in one place.

Wires carry typed data between sockets; incompatible links are rejected so you catch mistakes early.

Where to go next: Node Sculptor overview