Scale
Scales geometry uniformly by a single Float s, or non-uniformly by a Vector3 sv. All scaling happens around the pivot.
Node
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Sockets
geometry (in)- Path / PointArray / Mesh / Toolpath. Required.
s (in)- Float. Uniform scale factor (used when Uniform is on).
sv (in)- Vector3. Per-axis scale factor (used when Uniform is off).
pivot (in)- Vector3. Centre of scaling (default [0, 0, 0]).
path, points, mesh, toolpath (out)- The scaled geometry on its matching output socket.
Parameters
Uniform- When on (default), use s. When off, use sv for per-axis scaling.
s- Uniform scale factor. Default: 1.
sv- Per-axis scale factor. Default [1, 1, 1].
Pivot- Fallback pivot. Default [0, 0, 0].