3dSynth

Docs / Node Sculptor

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Scale

Scales geometry uniformly by a single Float s, or non-uniformly by a Vector3 sv. All scaling happens around the pivot.

Node

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Sockets

geometry (in)
Path / PointArray / Mesh / Toolpath. Required.
s (in)
Float. Uniform scale factor (used when Uniform is on).
sv (in)
Vector3. Per-axis scale factor (used when Uniform is off).
pivot (in)
Vector3. Centre of scaling (default [0, 0, 0]).
path, points, mesh, toolpath (out)
The scaled geometry on its matching output socket.

Parameters

Uniform
When on (default), use s. When off, use sv for per-axis scaling.
s
Uniform scale factor. Default: 1.
sv
Per-axis scale factor. Default [1, 1, 1].
Pivot
Fallback pivot. Default [0, 0, 0].

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