Move
Translates any geometry type — Path, PointArray, Mesh, or Toolpath — by a vector.
Node
Interactive preview is available in the interactive reader.
Sockets
geometry (in)- Path / PointArray / Mesh / Toolpath. Required.
offset (in)- Vector3. Translation vector (default [0, 0, 0]).
path, points, mesh, toolpath (out)- The translated geometry on its matching output socket. Other outputs stay empty / null.
Parameters
Offset- Fallback offset when the offset socket is unwired. Default [0, 0, 0].
How It Works
Move detects the geometry type on the geometry socket and emits the translated result on the matching output. The other outputs remain unpopulated, so wiring is explicit: hook up the output that matches your downstream expectation.
For Toolpaths, every point in every segment is shifted. isTravel / speed / flow overrides are preserved.