3dSynth

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Move

Translates any geometry type — Path, PointArray, Mesh, or Toolpath — by a vector.

Node

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Sockets

geometry (in)
Path / PointArray / Mesh / Toolpath. Required.
offset (in)
Vector3. Translation vector (default [0, 0, 0]).
path, points, mesh, toolpath (out)
The translated geometry on its matching output socket. Other outputs stay empty / null.

Parameters

Offset
Fallback offset when the offset socket is unwired. Default [0, 0, 0].

How It Works

Move detects the geometry type on the geometry socket and emits the translated result on the matching output. The other outputs remain unpopulated, so wiring is explicit: hook up the output that matches your downstream expectation.

For Toolpaths, every point in every segment is shifted. isTravel / speed / flow overrides are preserved.

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