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Voronoi Ridges

Creates a network of raised ridge lines along Voronoi cell boundaries. The surface looks like cracked earth, leather grain, giraffe spots, or biological tissue — the ridges mark the borders between randomly distributed cells.

Parameters

Depth
Ridge height in mm (0–20). Controls how far the ridges protrude along the surface normals.
Cells
Cell density around the circumference (2–20). More cells create a finer, denser ridge network.
Rows
Cell density along the height (1–20). Controls how many cell layers stack vertically.
Ridge Width
Width of the ridge lines relative to cell size (0–1). At 0, ridges are infinitely thin. At 1, ridges fill the entire space between cell centers.
Sharpness
Sharpens the ridge profile (0–1). At 0, ridges have a smooth falloff from peak to base. At 1, ridges have hard, cliff-like edges.
Seed
Random seed for cell positions (0–1000). Different seeds produce entirely different cell layouts.

How It Works

The effect distributes pseudo-random seed points in UV space based on the cell density. For each mesh vertex, it computes the distance to the nearest and second-nearest cell seeds. The difference between these two distances determines how close the vertex is to a cell boundary — vertices near boundaries (where two cells are almost equidistant) sit on ridges, while vertices deep inside a cell are unaffected.

The Ridge Width and Sharpness parameters control the falloff profile of this boundary distance function, allowing ridges to range from broad, soft hills to thin, sharp walls.

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