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Twist

Rotates the cross-section progressively along the height of the object. The bottom stays fixed while the top rotates by the specified angle — every height in between gets a proportional rotation, creating a smooth helical deformation.

Twist is a structural effect — it always applies to both the inner and outer walls, regardless of the "Inner Follows Effects" setting.

Parameters

Angle (\u00B0)
Total twist from bottom to top in degrees (\u2212720 to 720). Positive values twist counterclockwise when viewed from above. 360\u00B0 = one full revolution.

How It Works

For each vertex, the effect computes a rotation angle proportional to the vertex height (V coordinate). The vertex XY position is rotated around the central axis by this angle, while Z remains unchanged. At V = 0 (bottom), the rotation is zero. At V = 1 (top), the rotation equals the full Angle value.

Because the rotation is applied to the XY position directly (not along normals), Twist is a global deformation that reshapes the entire silhouette. Other effects applied before Twist will be twisted along with the mesh. Effects applied after Twist operate on the already-twisted geometry.

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