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Taper / Bulge

Scales the cross-section radius as a function of height. Taper narrows or widens the top and bottom independently, while Bulge adds a barrel-like swelling in the middle. This is a structural effect — it always applies to both the inner and outer walls.

Parameters

Taper Top
Scale factor at the top of the object (0.1–3). Values below 1 narrow the top; above 1 widen it. At 1.0 the top is unchanged.
Taper Bottom
Scale factor at the bottom of the object (0.1–3). Values below 1 narrow the bottom; above 1 widen it. At 1.0 the bottom is unchanged.
Bulge
Outward bulge at the middle of the object (\u22122 to 2). Positive values swell the middle outward (barrel shape). Negative values pinch the middle inward (hourglass shape). At 0 there is no bulge.

How It Works

For each vertex, the effect computes a radius multiplier based on the normalized height (V coordinate). The taper component interpolates linearly between Taper Bottom (at V = 0) and Taper Top (at V = 1). The bulge component adds a sine-based swell that peaks at the midpoint (V = 0.5) and is zero at the top and bottom.

The vertex XY position is scaled by the combined multiplier, moving it closer to or further from the central axis. Z remains unchanged. Because this affects the overall silhouette, both inner and outer walls always receive this transformation.

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