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Radial Blob

Arranges smooth, bulging blobs in a regular U x V grid across the surface. Each blob has a metaball-like falloff that creates organic bumps — like bubble wrap, tactile dots, or a surface covered in soft hemispheres.

Parameters

Amplitude
Blob peak height in mm (0–20). Controls how far each blob protrudes from the surface.
Count U
Number of blob columns around the circumference (1–30). More columns create a denser horizontal arrangement.
Count V
Number of blob rows along the height (1–20). Controls the vertical density of the blob grid.
Width
Blob footprint size relative to cell spacing (0.1–4). At 1.0, each blob just fits its cell. Values above 1 cause neighboring blobs to overlap and merge. Values below 1 create isolated bumps with flat gaps.
V-Shape
Vertical flattening of each blob (0–1). At 0, blobs are circular. At 1, blobs are horizontally stretched into ellipses.
Stagger
0 = aligned grid (blobs in a straight column). 1 = alternating rows offset by half a cell (brick pattern).
Phase
Phase offset in radians (0–2\u03C0). Rotates the blob pattern around the circumference.

How It Works

The surface is divided into a grid of cells defined by Count U and Count V. Each cell contains one blob centered at the cell midpoint. The blob shape is computed using a smooth falloff function (cosine-based) that creates a peak at the center and drops to zero at the cell boundary.

The Width parameter scales the falloff radius relative to the cell size — wider blobs overlap into adjacent cells, merging into each other for a continuous, bubbly surface. The Stagger parameter shifts every other row by half a cell width, transforming the grid from a rectangular to a hexagonal-like brick layout.

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