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Organic Noise

Applies multi-octave simplex noise sampled at world positions for natural, irregular surface variation. Unlike periodic effects that repeat in a predictable pattern, Organic Noise produces non-repeating roughness — like tree bark, stone, or eroded clay.

Parameters

Amplitude
Maximum displacement in mm (0–20). Controls how rough or bumpy the surface becomes.
Scale
Noise frequency (0.01–2). Smaller values produce larger, broader features. Larger values produce finer, more detailed noise.
Seed
Random seed for the noise function (0–1000). Different seeds produce entirely different noise patterns from the same settings.
Octaves
Number of noise layers (1–6). Each octave adds finer detail at half the scale and half the amplitude of the previous one. More octaves create more natural-looking complexity.

How It Works

Organic Noise evaluates a 3D simplex noise function at the world-space position of each vertex. Unlike UV-based effects, the noise is sampled in 3D space, so the pattern wraps naturally around the object without seams.

Multiple octaves are layered using fractal Brownian motion (fBm): each successive octave doubles the frequency and halves the amplitude. At 1 octave, the noise is smooth and blobby. At 6 octaves, it has fine-grain detail layered on top of broad undulations — similar to how real terrain has both mountains and pebbles.

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