3dSynth

Docs / Mesh Sculptor

Open in the interactive docs reader

Line Pattern

Creates parallel raised lines or rings with adjustable width, sharpness, and optional depth variation. Direction selects between vertical lines (grooves along the height) and horizontal lines (rings around the circumference).

This is a versatile effect for producing fluted columns, ribbed containers, corrugated surfaces, or decorative banding.

Parameters

Amplitude
Ridge height in mm (0–10). Controls how far the lines protrude from the surface.
Count
Number of lines (1–40). More lines create a denser pattern.
Rows
Number of rows used for depth variation along the perpendicular axis (1–50). Only meaningful when Depth Variation is above 0.
Width
Width of each ridge as a fraction of the spacing (0.05–0.95). Lower values produce thin fins with wide gaps; higher values produce wide plateaus with narrow grooves.
Sharpness
Edge sharpness of the ridges (0–1). At 0, ridges have soft, rounded profiles. At 1, ridges have crisp vertical walls.
Direction
0 = vertical lines running along the height. 1 = horizontal rings running around the circumference.
Depth Variation
Modulates ridge heights for a less uniform look (0–1). At 0, all ridges are the same height. At 1, ridges vary maximally.
Variation Mode
0 = sine variation (smooth wave). 1 = alternating (every other ridge). 2 = noise-like (pseudo-random heights).

How It Works

Line Pattern evaluates a periodic pulse function at each vertex position. The pulse width and sharpness control the profile of each ridge: narrow pulses with high sharpness create sharp blade-like fins, while wide pulses with low sharpness create broad, gently rounded humps.

When Depth Variation is above zero, the amplitude of each line is modulated by a secondary function selected by Variation Mode. This breaks up the uniformity and adds visual interest.

Tips and Recipes