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Hex Pyramid

Divides the surface into a honeycomb grid and raises each cell into a pointed pyramid or smooth dome. The result is a dense, repeating pattern of hexagonal tiles — like a reptile scale pattern, a geodesic surface, or the face of a golf ball.

Parameters

Amplitude
Pyramid peak height in mm (0–20). Controls how far each hex cell rises above the base surface.
Cell Count
Number of hexagonal cells across the circumference (1–20). More cells create a finer, denser hex grid.
Aspect Ratio
Stretches cells vertically or horizontally (0.1–3). At 1.0 the hexagons are regular. Values above 1 produce tall, narrow hexagons; below 1, short and wide.
Sharpness
Peak shape (0–1). At 0, each cell rises as a smooth dome (cosine falloff). At 1, each cell rises to a sharp pointed pyramid tip.

How It Works

The effect maps each vertex to the nearest hexagonal cell center using axial hex coordinates. Within each cell, the distance from the center determines the displacement — vertices at the center sit at maximum amplitude, and displacement decreases toward the cell boundary.

The Sharpness parameter controls the falloff profile: at 0, a cosine curve creates smooth dome shapes; at 1, a linear falloff creates pointed pyramids with flat facets. The Aspect Ratio stretches the hex grid vertically or horizontally by scaling the UV coordinates before computing cell membership.

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