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Layer Mode

Shape Mode

Layer Mode generates flat horizontal layers instead of the default continuous spiral. Each layer is a closed loop at a fixed Z height, and the nozzle steps up to the next layer with a proper retraction and Z-hop. This unlocks multiple perimeters per layer, giving you thicker, stronger walls.

Layer Mode settings: Perimeters, Seam, PROFILE D(Z) graph, and profile points table

When to Use It

How It Works

In the default Spiral mode, the nozzle traces a continuous helix—Z increases smoothly within each revolution, producing seamless walls but only one perimeter thick.

In Layer Mode, each layer is printed as one or more closed perimeter loops at the same Z height:

  1. The nozzle completes a full closed loop at height Z
  2. If multiple perimeters are configured, the nozzle travels inward by one line width and traces the next perimeter
  3. Once all perimeters for the layer are done, the nozzle retracts, Z-hops, and moves to the seam position of the next layer
  4. This repeats for every layer

Parameters

Perimeters
Number of concentric wall loops per layer. Range: 1–10. Each additional perimeter is inset by one nozzle line width. Default: 1.
Seam
Where each layer's perimeter starts. "Aligned" places all seams at the same angle (clean vertical seam line). "Random" scatters the start position per layer (hides the seam but may leave small artifacts).
Effects (per perimeter)
Checkbox per perimeter (visible when 2+ perimeters). When checked, effects from the Effects Stack are applied. When unchecked, the perimeter follows the plain profile contour with no modulator influence.
Infill
Optional generative fill inside the innermost wall. Default none (walls only). Patterns: rectilinear, grid, concentric, honeycomb, gyroid, Hilbert, or SVG clip. Density 0–1; optional height curve. Top solid layers use rectilinear at 100% density.

Perimeters

Each perimeter is offset inward from the previous one by the line width (nozzle diameter × width multiplier). The outermost perimeter follows the profile shape exactly; inner perimeters are progressively smaller.

Seam Placement

ModeBehaviorBest for
AlignedAll layers start at the same angular position (0°)Clean vertical seam line; easy to sand/hide
RandomEach layer starts at a pseudo-random angleScatters the seam so no single line is visible

Spiral vs Layer Mode

Spiral (default)Layer Mode
Z movementContinuous rampFlat per layer, discrete Z steps
Perimeters1 (single wall)1–10 configurable
SeamNone (seamless spiral)Aligned or Random
Wall thicknessOne extrusion widthUp to 10× extrusion width
InfillNone (vase)Optional generative patterns + top solids
Surface finishSmooth, no seam lineVisible seam (can be hidden with Random)
Layer transitionsSmooth Z rampRetract + Z-hop between layers
EffectsAll supportedAll supported

Getting Started

  1. Open the Shape Mode dropdown in the left panel
  2. Select Layer Mode
  3. Your profile shape (spline) still defines the silhouette—adjust it as usual
  4. Set Perimeters to the number of walls you want (start with 2)
  5. Choose a Seam strategy (Aligned is a good default)
  6. Add effects from the Effects Stack as normal—everything works

Per-Perimeter Effects

When you have 2 or more perimeters, a table appears in the Walls card listing each perimeter with an Effects checkbox:

This lets you combine decorative outer walls with structurally plain inner walls. For example, set 3 perimeters and disable effects on perimeters 2 and 3 — the outer wall carries your pattern while the inner walls provide solid structural support. Each effect can also set Apply to walls: All, Outer, or Inner.

When to use vase vs multi-wall

Use Spiral (vase) when you want a single continuous wall, the classic 3dSynth look, and the smallest G-code. Old projects and library shapes stay on this path.

Use Layer Mode (multi-wall) when you need 2+ perimeters, infill, or top solid layers. It is opt-in from Shape Mode. Missing generationMode still means vase.

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