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Z-Undulation (Weave)

Adds a sinusoidal Z displacement along each path, so the extrusion physically rises and falls as it prints. Perfect for real 3D woven surfaces where over/under crossings translate into actual height variation.

Z-Undulation causing paths to ripple in Z on the 3D preview

Parameters

Z-Undulation parameters

Z Amplitude (mm)
Peak Z offset applied to each point, in mm. Range 0–5, default 0.5. Keep within ~1 layer height for non-planar prints on most FDM machines; larger amplitudes may cause collisions with the nozzle.
Wavelength (mm)
Arc-length distance between consecutive Z peaks, in mm. Range 1–50, default 5. Uses the path arc length, so the wave is distributed evenly along curves regardless of sampling.
Phase Shift
Phase offset in radians. Range 0 to 2π, default 0. Shift the wave along the path to align with your weave pattern.

Unlike other displacement filters which use coordinate-based sine, Z-Undulation integrates the arc length along each path. This gives consistent peaks even if points are non-uniformly spaced.

Typical use