Voronoi Organic Mesh
A natural-looking cell structure built from random seed points, subdivided into polygon cells. Mimics biological tissues, cracked earth, or frozen soap films. Every generation is slightly different unless you fix the relaxation count.

Parameters
Voronoi Mesh parameters
Width- Pattern width in mm. Range 10–300, step 10, default 100.
Height- Pattern height in mm. Range 10–300, step 10, default 100.
Cell Count- Number of seed points scattered in the area. Range 10–500, step 10, default 100. More seeds = smaller, more numerous cells.
Relaxation Steps- Number of Lloyd's relaxation iterations. Range 0–10, default 2. Each step shifts seed points toward their cells' centroids, making the cells more uniform in size and shape. 0 = wild/uneven, 10 = near-hexagonal regularity.
Seeds are placed randomly each time the pattern regenerates. If you want a repeatable cell layout, note the configuration and leave relaxation high — relaxed cells are less sensitive to the exact random seed locations.
Typical use
- Biological textures — skin, leaves, cellular tissues.
- Cracked-earth prints — no relaxation for wildly irregular cells.
- Rigid panels — the mesh is well-suited as a backbone for cellular lattice structures once combined with Z-based stacking.
Related
- Fabric Sculpt Overview
- Hexagonal Mesh — regular hex tessellation.
- Path Optimizer (TSP) filter — reduce travel between Voronoi edges.