Noise Displacement
Displaces each point using 2D simplex noise, producing organic, non-periodic distortions. The go-to filter when you want a hand-drawn feel instead of clean mathematical curves.

Parameters
Noise Displacement parameters
Amplitude- Maximum displacement in mm. Range 0–100, default 10. Each coordinate is displaced by up to ±Amplitude independently.
Scale- Input coordinate scale for the noise function. Range 0.001–0.5, default 0.02. Smaller values produce larger features (gentle swells); larger values produce finer grainy texture.
Seed- Random seed for the noise generator. Range 0–10 000, default 1. Changing the seed reshuffles the noise field — same pattern, different displacement.
X and Y displacements sample from different regions of the noise field, so the result is smoothly continuous but not correlated between axes.
Typical use
- Natural texture — take any clean pattern (grid, circle, spiral) and add subtle noise for a weathered look.
- Hand-drawn feel — small amplitude, small scale gives the "drew this by hand" wobble.
- Organic deformation — large amplitude, medium scale for exaggerated wavy swells.
Related
- Fabric Sculpt Overview
- Sine Displacement filter — periodic alternative.
- Variable Extrusion filter — non-spatial organic variation.